himopouce
CHARACTER NAME PLAYER
Brd10Elf, HighNeutral Good
CLASS RACE ALIGNMENT DEITY
10Medium135Male5' 1"93 lbs.
LEVELSIZEAGEGENDERHEIGHTWEIGHTEYESHAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
12+1

DEX
Dexterity
13+1

CON
Constitution
11+0

INT
Intelligence
13+1

WIS
Wisdom
13+1

CHA
Charisma
18+4



TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

HIT DIE
TYPE

SPEED
HP
HIT POINTS
39



30
AC
ARMOR CLASS
13
=10+0+2+1+0+0+0



TOTALBASEARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
SPELL
RESIST.
INITIATIVE
MODIFIER
1=1+0
TOTALDEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
BONUS
+7
SKILLS

SKILL NAMEKEY
ABILITY
TOTAL
RANKS
ABILITY
MODIFIER

MISC
MODIFIER

AlchemyInt
3=2+1
+
n
AppraiseInt
1=
+1
+
n
Balance*Dex
0=
+1
+-1
n
BluffCha
6=2+4
+
n
Climb*Str
0=
+1
+-1
n
ConcentrationCon
5=5+0
+
n
Craft (__________)Int
1=
+1
+

Decipher ScriptInt
2=1+1
+
n
DiplomacyCha
6=2+4
+

Disable DeviceInt
0=1+1
+-2
n
DisguiseCha
4=
+4
+
n
Escape Artist*Dex
2=2+1
+-1
n
ForgeryInt
1=
+1
+
n
Gather InformationCha
8=4+4
+
n
HealWis
2=1+1
+
n
Hide*Dex
2=2+1
+-1

InnuendoWis
1.5=0.5+1
+
n
IntimidateCha
4=
+4
+

Intuit DirectionWis
2=1+1
+
n
Jump*Str
0=
+1
+-1

Knowledge (arcana)Int
2=1+1
+

Knowledge (Cartography)Int
2=1+1
+

Knowledge (Geography)Int
3=2+1
+

Knowledge (History)Int
3=2+1
+

Knowledge (Literature)Int
3=2+1
+

Knowledge (nature)Int
2=1+1
+

Knowledge (religion)Int
2=1+1
+

Knowledge (Streetwise)Int
2=1+1
+
n
ListenWis
3=
+1
+2
n
Literacy
0=
+0
+
n
Move Silently*Dex
0=
+1
+-1

Open LockDex
2=3+1
+-2
n
PerformCha
12=8+4
+

Pick Pocket*Dex
5=5+1
+-1
n
RideDex
1=
+1
+
n
ScryInt
1=
+1
+
n
SearchInt
3=
+1
+2
n
Sense MotiveWis
1=
+1
+

SpellcraftInt
4=3+1
+
n
SpotWis
5=2+1
+2
n
Swim**Str
-3=
+1
+-4

Tumble*Dex
1=1+1
+-1

Use Magic DeviceCha
5=1+4
+
n
Use RopeDex
1=
+1
+
n
Wilderness LoreWis
1=
+1
+
Skills marked with n can be used untrained.
* armor check penalty, if any, applies.
** -1 per 5 lb. of gear
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Con
3=3+0+0
+0
+
Reflex
Dex
8=7+1+0
+0
+
Will
Wis
8=7+1+0
+0
+
TOTALBASE ATTACK BONUSSTR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
8+7+1
+0
+0
+
RANGED
ATTACK BONUS
8=7
+1
+0
+0
+
TOTALBASE ATTACK BONUSDEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER


WEAPON
TOTAL ATTACK BONUSDAMAGECRITICAL
Acid (flask)
+8
1d6

RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
10 ft
1.25 lb.
None
Tiny


WEAPON
TOTAL ATTACK BONUSDAMAGECRITICAL
Alchemist's fire
+8
1d6

RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
10 ft
1.25 lb.
None
Tiny


WEAPON
TOTAL ATTACK BONUSDAMAGECRITICAL
Dagger, Masterwork
+9
1d4+1
19-20/x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
10 ft
1 lb.
Piercing
Tiny


WEAPON
TOTAL ATTACK BONUSDAMAGECRITICAL
Holy water (flask)
+8
2d4

RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
10 ft
1.25 lb.
None
Tiny


WEAPON
TOTAL ATTACK BONUSDAMAGECRITICAL
Longsword, Masterwork
+9
1d8+1
19-20/x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
-
4 lb.
Slashing
Medium


SHIELD
ARMOR BONUSWEIGHTCHECK PENALTYSPELL FAILURE
Shield, large, wooden, Masterwork
+2
10 lb.
-1
15%
SPECIAL PROPERTIES


PROTECTIVE ITEM

WEIGHT
Wondrous: Harp of charming

5 lb.
SPECIAL PROPERTIES
This instrument allows the performer to cast one suggestion for each ten minutes of playing (Will, DC14) (DMG218).

PROTECTIVE ITEM

WEIGHT
Wondrous: Hat of disguise

0 lb.
SPECIAL PROPERTIES
This hat allows the wearer to alter his appearance, as change self (DMG218).


GEAR
ITEMWT.ITEMWT.
Weapon: Longsword, Masterwork
4 lb.


Weapon: Alchemist's fire
1.25 lb.


Goods: Sack
0.5 lb.


Shield: Shield, large, wooden, Masterwork
10 lb.


Weapon: Acid (flask)
1.25 lb.


Weapon: Dagger, Masterwork
1 lb.


Weapon: Holy water (flask)
1.25 lb.


Wondrous: Harp of charming
5 lb.


Wondrous: Hat of disguise
0 lb.






























































































































































TOTAL WEIGHT CARRIED 24 lb.
MONEY

CP -

SP - 9

GP - 38670

PP -

LANGUAGES
Elven

Draconic

Common






1 - 43
44 - 86
87 - 130

LIGHT LOAD
MEDIUM LOAD
HEAVY LOAD

CAMPAIGN
45000
EXPERIENCE POINTS


SPECIAL ABILITIES

SQ: Elven traits (Ex)

SQ: Immunity: Sleep (Ex)

SQ: Low-light vision (Ex)

Bard:


Shield proficiency


Medium armor proficiency


Light armor proficiency


Simple weapon proficiency


Spells


Bardic Knowledge


Bardic Music


Proficiency: Longsword

+2 Will bonus to Enchantment spells


FEATS

Combat Casting

Dodge

Quick Draw

Still Spell

























LEVEL0
1st
2nd
3rd
4th

SPELL SAVE DC 14
15
16
17
18

SPELLS KNOWN 6
4
4
4
2

SPELLS PER DAY 3
4
4
3
1

SPELLS - Bard
PrepNAMEPrepNAMEPrepNAME

1st: Alarm





0: Detect Magic





Read Magic





1st: Detect Secret Doors





3rd: Invisibility Sphere





1st: Charm Person





2nd: Invisibility





4th: Cure Critical Wounds





3rd: Cure Serious Wounds





2nd: Cure Moderate Wounds





3rd: Charm Monster





0: Dancing Lights





Daze





2nd: See Invisibility





0: Light





4th: Dimension Door





1st: Identify





2nd: Bull's Strength





3rd: Dispel Magic





0: Mage Hand




















































































































































































Dungeon Master Information
Present this page to your DM when you sit down to play.

Player
pouce


Character
himo
Brd10

User Adjustments
STR
0

Init
0
DEX
0

Fort
0
CON
0

Ref
0
INT
0

Will
0
WIS
0

AC
0
CHA
0

HP
0

Number of Rolls
Ability Scores:
3
Hit Points:
16

Remaining Points
Skill Points:
0
Feat Points:
0
Language Points:
0

Miscellaneous
Sum total of Abilities:
80
Inventory Value:
10329

Spells
Name
Class
Lvl
Acquired

Additional Known Spell
Class
Lvl
Number

Additional Prepared Spell
Class
Lvl
Number