Delay Poison
Conjuration (Healing)
Level: Brd 2, Clr 2, Drd 2, Pal 2, Rgr 1
Components: V, S, DF
Casting Time: 1 action
Range: Touch
Target: Creature touched
Duration: 1 hour/level
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)
The subject becomes temporarily immune to poison. The effects of any poison that have not already taken effect and would affect the subject wait until the spell ends and then take effect. The spell works regardless of whether a poison is already in the character’s system; however, slow poison does not cure any damage that poison may have already done.
Remove Paralysis
Conjuration (Healing)
Level: Clr 2, Pal 2
Components: V, S
Casting Time: 1 action
Range: Close (25 ft.+5 ft./2 levels)
Targets: Up to four creatures, no two of which can be more than 30 ft. apart
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
You can free one or more creatures from the effects of any temporary paralysis or from related magic, including a ghoul’s touch, a hold spell, or slow. If the spell is cast on one creature, the paralysis is negated. If cast on two creatures, each receives another save against the effect that afflicts it with a +4 resistance bonus. If cast on three or four creatures, each receives another save with a +2 resistance bonus.
The spell does not restore ability scores reduced by penalties, damage, or loss.
Resist Elements
Abjuration
Level: Clr 2, Drd 2, Fire 3, Pal 2, Rgr 1
Components: V, S, DF
Casting Time: 1 action
Duration: 1 minute/level
As endure elements, except resist elements absorbs the first 12 points of damage each round.
Note: This spell overlaps (does not stack) with endure elements and protection from elements.
Shield Other
Abjuration
Level: Clr 2, Pal 2, Protection 2
Components: V, S, F
Casting Time: 1 action
Range: Close (25 ft.+5 ft./2 levels)
Target: One creature
Duration: 1 hour/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
This spell wards the subject and creates a mystic connection between you and the subject so that some of the subject’s wounds are transferred to you. The subject gains a +1 deflection bonus to AC and a +1 resistance bonus to saves. Additionally, the subject suffers only half damage from all wounds and attacks (including those inflicted by special abilities) that deal it hit point damage. The amount of damage not suffered by the warded creature is suffered by you. Forms of harm that do not involve hit points, such as charm effects, temporary ability score damage, level draining, and disintegration, are not affected. If the subject suffers a reduction of hit points from a lowered Constitution score, the reduction is not split with you because it is not hit point damage. When the spell ends, subsequent damage is no longer divided between the subject and you, but damage already split is not reassigned to the subject.
If you and the subject of the spell move out of range of each other, the spell ends.
Focus: A pair of platinum rings (worth at least 50 gp each) worn by both you and the warded creature.
Undetectable Alignment
Abjuration
Level: Brd 2, Clr 2, Pal 2
Components: V, S
Casting Time: 1 action
Range: Close (25 ft.+5 ft./2 levels)
Target: One creature or object
Duration: 24 hours
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
An undetectable alignment spell conceals the alignment of an object or creature from all forms of divination.