Analyze Dweomer

Divination

Level: Sor/Wiz 6

Components: V, S, F

Casting Time: 8 hours

Range: Close (25 ft.+5 ft./2 levels)

Target: One object or creature

Duration: 1 round/level (D)

Saving Throw: See text

Spell Resistance: No

You discern spells and magical properties present in one creature or object. One property, spell, or power is revealed each round, from lowest level (or weakest power) to highest (or strongest). For each spell or power, you make a caster level check (1d20+caster level). If the result equals the spell’s or power’s caster level, you identify it. Otherwise, you fail to identify that spell or power and roll for the next one next round.

Analyze dweomer doesn’t reveal the powers of artifacts or relics.

After you analyze one object or creature, the spell ends, even if its duration has not expired yet. Casting this spell is physically taxing; you must make a Fortitude save (DC 21) when the spell ends or be exhausted and unable to do anything but rest for the next 1d8 hours. While this spell is most frequently used in the comfort and safety of your laboratory, you could also cast analyze dweomer to study the magic seals and barriers on a portal or to determine just how a companion has been cursed.

Focus: A tiny lens of ruby or sapphire set in a small golden loop. The gemstone must be worth at least 1,500 gp.

Chain Lightning

Evocation [Electricity]

Level: Air 6, Sor/Wiz 6

Components: V, S, F

Casting Time: 1 action

Range: Long (400 ft.+40 ft./level)

Targets: One primary target plus one secondary target/level (must be within 30 ft. of the primary target)

Duration: Instantaneous

Saving Throw: Reflex half

Spell Resistance: Yes

This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. Unlike lightning bolt, chain lightning strikes one object or creature initially, then arcs to other targets.

The bolt inflicts 1d6 points of electricity damage per caster level (maximum 20d6) on the primary target. After the bolt strikes, lightning can arc to as many secondary targets as you have levels. The secondary bolts each strike one target and inflict half as many dice of damage as the primary (rounded down). For example, a 19th-level caster generates a primary bolt (19d6 damage) and up to nineteen secondary bolts (9d6 damage each). All targets can attempt Reflex saving throws for half damage. You choose secondary targets as you like, but they must all be within 30 of the primary target and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum (to avoid allies in the target area, for example).

Focus: A bit of fur; a piece of amber, glass, or a crystal rod; and one silver pin for each of your caster levels.

Greater Dispelling

Abjuration

Level: Brd 5, Clr 6, Drd 6, Wiz/Sor 6

As dispel magic, except that the maximum bonus on the dispel check is +20 instead of +10. Additionally, greater dispelling has a chance to dispel any effect that remove curse can remove, even if dispel magic can’t dispel that effect.